i am looking forward to the new 64 and 128, i would love to get a 128 but i don't think i can get enough money, so i think i might settle for a 64. i play guitar for a band and would love to incorperate it into some of our songs. i was wondering if anyone knows some of the things i could do with the guitar and monome together. i am a big fan of daedelus and i was watching a video on youtube, and saw that he samples a guys voice from the microphone on stage.. http://youtube.com/watch?v=84Zw-B9pwZ0 skip to about 7:45. i was wondering if this is possible with a guitar or if it is really complicated. i was also wondering if the buttons could trigger some effects or a combination of effects through the computer. if you have tried anything like this or if you have any ideas that might be possible with a guitar please let me know, i am just curious of the possibilities.
on 14.08.2007 03:33
on 15.08.2007 15:14
you can do that with a 40h/64 or whatever and software downloadable from here. not hard at all. it'll take some practice (what daedelus does is HARD), but the actual technical setup/software side is easy. i tried to put together a video showing this, but it looked a bit shit. as for triggering effect, sure, you can do that with any midi controller.
on 15.08.2007 16:55
thanks for the reply. cool, i figured it would just take some practice. so what software would have effects that could be triggered by a monome? and also what would be the best way to have my computer in my setup (guitar and amp)?
on 15.08.2007 18:35
Any audio processing software package that receives MIDI and/or OSC (in other words, pretty much all of them) can be set up to be controlled/triggered by the monome. Popular choices around here include Max/MSP, Ableton Live, and NI Reaktor, individually or in various combinations. Most programs will also offer some level of support for VST (and/or AU) plugins. And plugins exist to do a lot of guitar-centric effects. NI's Guitar Rig and IKM's AmpliTube are two fairly comprehensive packages of software models of classic amps and effects (that run stand-alone or as plugins). It's easy to very quickly create an overly complicated (or pleasantly complex, depending on how you look at it) software chain beyond what you could even imagine setting up with hardware. At the most basic, all you'll need is an audio input device to plug your guitar into (that then plugs into USB or FireWire on your computer), and an audio processing program. Then you route the audio out from your computer/soundcard/IO device to your amp. There are runtimes, demos, and lite versions of most software packages, so that you can get a feel for what works for you. And for where the monome might fit in.
on 15.08.2007 19:31
thanks. sounds good. i think i might just do this instead of getting a million different effect pedals, i don't mind the complication.
on 15.08.2007 20:21
to be honest, once you work out a system you like, i don't think it is more complicated than using pedals. i hardly use my pedals any more - i've got loads, but it's just too much of a hassle plugging them in when ableton live can do the same things and more. against my better judgement, i put a little video here. it's kind of hard to tell what's going on. but this is all done with software from this site. http://uk.youtube.com/watch?v=6timpqgfdZk (i kind of enjoyed doing that. i might do a better one soon)
on 15.08.2007 20:40
> against my better judgement, i put a little video here.
that's a great video, thanks! I've used _mlr so I can tell what's going
on, I haven't tried any live resampling though, looks pretty
straightforward and usable without interrupting the work flow.
on 15.08.2007 20:41
also worth pointing out, is that daedalus uses mlr live, which is free on this website. it allows for realtime recording and looping of live recorded and pre-sampled audio (loop files). thats or ableton, or both, will probably be your best bet.
on 15.08.2007 21:12
> against my better judgement, i put a little video here.
I really enjoyed the video too. Inspired me to spend the last half hour
playing my guitar through mlr as well. I had encountered trouble with
audio input and sampling live with it in the past, and had pretty much
given up for a while and only really played with pre-recorded samples.
Got it to work this time though, and had some fun. No vid from me, but
perhaps I'll think about setting something up.
on 15.08.2007 21:22
thanks guys. the live input does some things better than others, i find. it7s hard to click the "go" button, then get your hands to the guitar. limits what you can do. it's good for building up washes of sound. not so hot for precise loops like with a boss pedal or whatever. i imagine it7d be cool to put a synth through it though. i love it when a plan comes together. is this how tehn uses mlr live? live sampling the glockenspiel? that set for dublab (posted on here somewhere) kind of sounded like that. brian?
on 15.08.2007 22:59
Okay. Not that anyone asked. It gets a little boring in the middle. But you've got to start somewhere. http://www.youtube.com/watch?v=AgVkXi06KfQ
on 15.08.2007 23:13
wooot. nice one. are you using the stock mlr there or have you modded it? it looked like you had more than 4sounds going at once?
on 15.08.2007 23:36
nice 'stang stephen. i liked the vids, thanks guys.
on 15.08.2007 23:40
stephan and revbean, very nice guys! stephan, i love in particular the way you sampled the guitar without the attack transients, honestly if i didnt see that fender (jazzmaster? awsome guitar!) in your hands, i wouldnt even have realized it was a guitar.
on 16.08.2007 00:55
> are you using the stock mlr there or have you modded it?
It's the stock mlr. I've got a version that I've hacked up some,
primarily to run each group out its own channel for individual
processing in Live. I've thought about using more groups, but recently
I've come around a little bit on the issue.
on 16.08.2007 15:08
mlr + metallophone i think a midi footpedal mapped to "go" would be really effective. i believe the most recent version has midi hooks for that button. who knows a good foot pedal solution? something simple, of course...
on 16.08.2007 16:43
foot pedal is ideal, for sure. i've mapped the buffers to eight separate buttons on a separate page so i can fire any one of them off with a single button press (no toggling between). faster, but still hard to do while you're using your hands to play something else. the weird thing is that mlr seems to always quantize buffer recording to quarter notes; i.e. direct to the click it has going. once i figured this out, it was a lot easier to record loops exactly as i wanted them. plus you can buy yourself a tiny bit of time that way (part of a quarter note, at least).
on 17.08.2007 20:10
in a bout of ridiculous self aggrandizement, i did another one. i'm a lot happier with this. http://www.youtube.com/watch?v=kBuKDbjJDew brian - for the uninitiated, what's the difference between a metallophone and a glockenspiel?
on 17.08.2007 20:48
larger bars, lower tones, diatonic with replaceable bars... i have one made by suzuki, from an old elementary school i think.
on 20.08.2007 18:31
Stephen: Nice video - very inspiring... Hey, I noticed a familiar blue glow on your hand a few times - do you have a Sonic Impact Super T power amp, perchance? Love mine.
on 21.08.2007 07:51
thanks mate. the blue glow is from one of these: http://www.3dconnexion.com/products/3a1d.php i got it to use as a midi controller. a guy wrote an OSX HID to midi converter app for it, but i can't find the site anymore. it's cool, but i've yet to figure out a useful role for it. it's fun to be able to map 6 CCs to one controller though. map those to macros of a impulse drum rack in ableton, fire up muon and you've got yourself some instant IDM.
on 21.08.2007 18:16
wow, never seen those before. they loook great, a huge advance over the powermate (which is aweful). how's the resolution on the rotation?
on 23.08.2007 16:17
> who knows a good foot pedal solution? something simple, of course... Hack your own from a USB keyboard: http://createdigitalmusic.com/2007/08/02/get-loopy-with-the-diy-10-ableton-footcontroller-no-soldering-required/
on 23.08.2007 16:54
> how's the resolution on the rotation?
hmm... to be honest, in a midi controller context, it's kind of hard to
use. i haven't got pd to recognise it as a HID device yet, only as a
midi device via that app i mentioned, so it's hard to say whether it's
the app or the hardware, but it's really hard to control. it's fun for
doing huge mental filter bank sweeps (watch the speakers...) or spacey
effects stuff, but it's hard to do anything prescise. it also springs
back to the center position when you let go, so you can't move to a
value and stay there.
that said, i'm sure it's great at 3d navigation stuff, which is what it
was designed for. i need to try that... not really my field though.
top notch build quality - the base is a solid block metal.